What Is So Hard About BG Strategy?

by Kestrel on Monday, February 18, 2008 · 17 comments

in World of Warcraft

Battlegrounds…BGs…"Horde always wins"…"Allies always win"

Alterac Valley BG Graphic

If you live on a PvE server (as I do), chances are BGs are your first introduction to organized PvP in World of Warcraft. Oh sure, I did the occasional defense of Ashenvale when the Horde would stream in from the Barrens, laying waste to Astranaar and Auberdine, occasionally hopping a boat to Darnassus.

Or, before Burning Crusade came out, the huge battles outside Southshore: It wasn’t enough the Horde would bring massive numbers to bear, but the undead NPCs would spawn too!

But I did that more as a reaction to events, and often, as a 20- or 30-something against a bunch of Level 50-60 Horde, I generally just griped about having to wait for a quest-giver or flight master to respawn.

But in the past couple weeks (welcome to the 21st Century, Kes!), I’ve started playing in BGs (after years and years of eschewing—in fact, railing against—PvP). And if you’ve read my articles from the past couple weeks, you know I’m having a blast. Most of the time. 

I don’t expect to win every time; I’d be happy with a 50-50 split. One of the best BGs I have been in was basically a turtle in Alterac Valley. But there was a minimum of grousing, and a sense of urgency among all the Alliance players to win the battleground. We did, finally: Reducing the Horde to 0 reinforcements with only 10 left on our side. Even a loss would not have ruined the fun and excitement of that fight. (Well, maybe just a little bit.)

In fact, I’d say my record in BGs (except for Warsong Gulch) is around .500. It might even be a little higher, especially in Eye of the Storm and, believe it or not, Alterac Valley. In AV yesterday, for instance, I had five wins against three losses. But those losses were…spectacular. Talk about watching a train wreck in slow motion! Too slow, in fact. While I (unlike many, many others) never typed it in BG chat, I kept saying to myself, "Oh please let this just END!!"

I’ve had a couple AV battles that lasted well under 10 minutes; always a win for Alliance. We’ve never been defeated that quickly by the Horde. I suspect that’s because the Horde actually employ a better strategy, but don’t execute it quickly or well enough. I confess, I don’t really know enough about the AV map to be able to analyze in detail what works and what doesn’t. But I sure do know what has worked in groups I’ve been in.

Likewise, I have similar thoughts about AB and EoTS. Unfortunately, I just "don’t get" WSG. Yes, I know the objective; in fact, WSG is, in theory, the easiest of the BGs to learn. Now it could be because my PvP characters are undergeared (and not well-skilled in PvP tactics), but I have yet to feel at all comfortable there. If I were a Druid, sure: Go to Horde flag room. Grab flag. Run like hell and hope my defenders are halfway decent.

So enough rambling: What’s the secret to winning BGs? Over at Priestly Endeavors, Kirk did a great analysis of Eye of the Storm with some theorycrafting thrown in. If you have a premade for EoTS and run it regularly, read Kirk’s article and follow his recommendations. Even without a premade, his ideas should work. I am not the theorycrafter Kirk is, but I do have more than a little bit of military experience, especially in the strategic plans area. (Of course, even the best plans go to hell in a handbasket as soon as the fighting starts!)

With respect to WSG, BigRedKitty discussed that BG recently. Read about the "pain train." Give it a shot; it can’t lose any worse than whatever strategies I’ve experienced. Also, Jezrael at DPS: We Deliver talked about the hunter goodness to be had in WSG. Excellent tips, and I’m (almost) looking forward to a return there with Talonis.

Here then are my quick’n'dirty tips on how to win in AB, AV, and EoTs:

Arathi Basin: Game ends when one side amasses 2000 points.

There are five bases in AB: The Stables (ST), Gold Mine (GM), Lumber Mill (LM), Blacksmith (BS), and Farm (FM). I always type out "Mine" and "Farm" because I typoed "GM" and "FM"—not good in a close fight. Stables is a "gimme" for Alliance: The starting place is 100 yards away. It only takes one person to capture ("cap") a base, but more to hold it. So, Stable is an easy cap for Alliance. (Similarly, the Farm is for Horde.) The next closest bases for Alliance are GM and LM.

Here’s a great tip I got from Gwaendar at Altitis another blogger (and forgot to tag the article, so if you recognize this, let me know so I can give proper credit!): At the 30-second warning, make the following announcement (if no one else has): "Group 1 – GM; Group 2 – LM; Group 3 – Stables. Call incs, including how many. Remember, three bases and we win!" Generally, it only takes a little bit of initiative, or leadership, to turn 15 individuals into a team. Now you can’t just cap your bases and rest on your laurels, because the Horde do NOT go quietly (unlike Alliance, who, it seems, have the biggest bunch of crybabies on the planet, I’m sad to say). However, it’s a lot easier to defend territory than it is to retake it. Cap and defend. That’s it.

Communication is key. 

Alterac Valley: Too much QQ and not enough PewPew.

Are you like me? Have a love/hate relationship with AV (and those who play there)? One thing to keep in mind is there are two types of BG currency: Honor, and Marks of Honor. Honor comes from killing bad guys (and gals), from winning (you get less for losing), from attaining objectives. Marks of Honor come from playing: You get one for showing up; you get three for winning. There are no draws. (Now wouldn’t that be interesting?? OMG the drama!)

I swear, I really need to turn off BG chat once the fight starts. Some of the idiocy is beyond belief. Or maybe I’ll just do some screen caps for another article. Nah…I like you people better than that.

Okay, the objective here is to reduce the other side’s resources ("reinforcements") and/or kill their General. Killing their general, Drek’Thar, is a lot easier Alliance controls more resources. But the keys are the East and West Frost Wolf Towers, and the Frost Wolf Relief Hut (no, it’s not a Port-a-Pottie!).

At worst, if Alliance controls the RH, the closest Horde graveyard is the Frost Wolf GY. "Ahh, then let’s cap the FWGY!" NO NO NO NO NO!!! NOT until Alliance has the RH!!! Why? Because if we (Alliance) own FWGY but not RH, the Horde rezzing turns into a zerg: Every time we kill one, he respawns right on top of us! This is NOT good strat, and an even worse tactic. What happens now, in most cases, is this:

Yeah, the classic turtle. Basically a long battle of attrition. Who can kill more of the enemy fastest? Of course, if Horde are attacking the Alliance general, Vanndar Stormpike (Vann), while successfully turtling in Frost Wolf, we are screwed.

However, I think I’ve only lost two AV fights because of Vann getting killed. Usually, it’s because we keep throwing ourselves against the Horde defense in FW, and die in large numbers. (Remember what I said above: Defending is easier than attacking, all other things being equal.)

So here’s the plan: Groups 1 and 2 attack Galv then push to RH; groups 3-6 push to Frost Wolf and take the relief hut. Groups 7 and 8 defend Dun Baldar. Simple, huh? It is if the Horde only leave two or three groups to defend FW. In any case, leave the FW graveyard ALONE, even if there’s no one there but NPCs to defend it, until after the RH is secured. There are always a few folks who’ll cap the Iceblood and Snowfall graveyards; this is good.

Once RH is Alliance-controlled, rush Drek. And don’t stand around waiting for someone to start fighting: I lost two fights in a row because everyone (yeah, me too) was waiting for…something. I’ve no idea what, and neither, it seems, did anyone else. Talk about frustrating! A couple people need to take out his dogs; they only respawn if Drek resets, which you aren’t going to allow to happen. Right?

Following this strategy, I’ve been on a winning team that had Drek down in 7 and 12 minutes. (Yes, 7: s-e-v-e-n.) Not a ton of extra honor, but we all got three Honor Marks.

Eye of the Storm: 2000 points, and flag-running too!

EoTS may be my favorite right now, perhaps because you can see almost the entire battlefield from any point on the map. It can also be very frustrating when people are doing silly stuff. Take this morning: I didn’t want to run the WSG daily, but I had time before leaving for work to hit EoTS once. Bleh. We capped three towers early, then started giving them up because, it seemed, everyone and his cousin wanted to run flags (hell, I ran one myself). We had five Druids, all of whom, I think, wanted to score five flags each. Well guess what? If you’re down 1200 – 800 and Horde has three towers, you can run flags all day and still lose. Badly. But if you have three towers, you can come back to win. Oh, yes, you can!

Group 1: Blood Elf Tower. Group 2: Fel Reaver Ruins. Group 3: Mage Tower and Dranei Ruins. Cap three then run flags. Call out incoming red dots: where and how many. If DR has three horde inc, run the flag to MT, not DR. If the Horde have three towers, stop running the damn flag till we get a tower back!

EoTS is easy; it has to be, given the number of times I’ve won there (easily 2/3). Just play smart. 


So there you have it: Kestrel’s strat-in-a-nutshell. Obviously, there is a lot more to consistently winning in BGs than what I’ve outlined. But from my limited experience, and having won more than I’ve lost, the strats I’ve outlined have been the ones that work. But the most important aspect of any successful BG venture is to COMMUNICATE!!


{ 17 comments }

Arrens Monday, February 18, 2008 at 13:01

Great write-up, Kes. I’ve found the key to winning AB and EoTS is defending the nodes/towers you’ve capped. Without defense, the opposition will just storm in and take it. In AV, there’s multiple ways of winning. I enjoy taking the fight to the NPCs there, but defending Vann (or the surrounding area) is also a fine tactic that can help win (assuming the guys in front have enough DPS to down Galv and Drek). But WSG, as you state, is just a monumental pain. While I have max marks for AV, AB and EoTS, I only have 4 marks for WSG. I simply can’t endure the pain without a pre-made, which few folks ever want to do.

Gwaendar Monday, February 18, 2008 at 15:24

I believe the lost blogger with the advice to communicate objectives would be me ;)
http://altitis.treehuggers.info/2008/02/04/take-charge-in-bg-and-make-a-difference/

Gwaendar Monday, February 18, 2008 at 15:27

I think the note refers to my post here: http://altitis.treehuggers.info/2008/02/04/take-charge-in-bg-and-make-a-difference/
;)

(oh and sorry in case this is actually doubleposted, I seem to have a timeout or something, not an ego problem).

Kirk Monday, February 18, 2008 at 15:30

If I may, a minor adjustment for the EotS strategy.

“Group 1, far left tower. Group 2, far right tower. Group 3, both of Our side towers.”

It was posted to my site in comments, and it works amazingly well – just plug in appropriate names based on your faction.

For what it’s worth, the reason it seems to work is that you tend to either meet their side headed for your towers OR you reach their towers, and either way you tend to have more bodies than they do at that battle.

Kestrel Monday, February 18, 2008 at 15:49

That’s a good point, Kirk: I tend to forget I have readers of the Horde persuasion. ::grin::

Okay…headed back to your Comments to see who the genius is. Thanks!

Mosshoof Monday, February 18, 2008 at 18:22

I’ve done a handful of battlegrounds. But mostly I play straight PvE and 5-man instances. How do you know what group you are in when you are in a battleground?

Ratshag Monday, February 18, 2008 at 18:39

@Mosshoof – that one confused me fer a while too. If you look on yer character sheet, there’ll be a “raid” tab. Go there, and you’ll see everybody’s name assigned to a group.

@Kestrel – Nice write-up. Wishes I could run BGs with ya.

Kestrel Monday, February 18, 2008 at 18:47

@ Gwaendar: I swear I looked at Altitis in the Blogroll; dunno how I missed it, but thanks! It’s tagged now. :) (For some reason both of your comments ended up in my spam filter; I’ll double-check to be sure it allows at least one link in a comment!)

@ Mosshoof: What the Orc said. ;) The Raid setup I use in PitBull, however, doesn’t number the groups. Not a problem, if you remember how you order them when you set them up of course.

@ Ratshag: ‘Twould be an honor to be killed by you, sir! I think you’d kick my butt from Frost Wolf Village all the way to Dun Baldar with stops at every GY in between. :D

Jezrael Monday, February 18, 2008 at 22:21

Very nice write up Kestrel :) I like to think I’ve got a good handle on AB and WSG (hence my post on it) but I admit that I’ve never quite got AV even though I’ve done some reading around on it. Your explanation is great – simple and clear.

I’m looking forward to reading up on EoS – this is the BG that I currently don’t ever seem to be on a winning side in and also the links to other articles you’ve provided. Thanks again :)

Kestrel Monday, February 18, 2008 at 23:16

Jez, glad you enjoyed it, and I hope it’s of some small use. I was trying to keep it pretty short and basic, but I tend to get long-winded sometimes. :)

On a related note, I just finished the AV daily to wrap up AV weekend on Falken. We did a great job of taking the intermediate GY’s (I took one, myself!), skipping the Frost Wolf graveyard and heading right to the RH.

The Horde had a few by FWGY, but none near the relief hut. We took that, and the towers…but we didn’t guard the towers! So they Horde took them both back. I managed to help retake one, and I think we finally got both but the timers were long, and we were short on reinforcements (score-wise).

(I’m not sure if we ever went back out and took FWGY; I suspect not, because I killed the same Horde rogue at least twice.)

So we went with numbers: All in on Drek, and by dint of numbers (despite some horde in there too) we managed to eke out a very narrow victory — +118 for our side.

Moral of the story: When you take the towers, leave at least 3 people in them in case the Horde try to retake. (Or a Hunter and a Rogue.) ;)

Tom Tuesday, February 19, 2008 at 00:33

Nice write up! I gave up WSG a long time ago, I just CBA to do an hour of BG with only getting about 50 honor. The new changes in WSG MAY make it a bit more interesting, but I still won’t be going there I think. We lose every AV and WSG on both my servers, and we win every single AB and EoTS, unless we fight a premade.

The key for Horde to win AV is simple: 15-20 people defend the pass and Galvandar, and recap all towers that the Alliance takes. The rest go forward and take Balinda and try to get Van. But the most important is Galv and all the towers, then it is a sure win. It takes about 20 minutes but we get all the honor and the Alliance gets none. As usual, easier said than done!

HIelo - Draenor Wednesday, February 20, 2008 at 04:24

I think you’ll probably find what the attackers ‘wait for’ before engaging Drek is for all the towers to be destroyed, as it chucks in a bucketload of extra honour along with removing one of Drek’s Elite captains from his room. Plus if your having groups go straight for the RH, which is a good plan, then you will reach it and cap it long before the 4min timers on the towers have come up, even if you dont get some stealther run back in from the OPP and cap them back.
When i play AV, i usually head straight for IB tower, cap it, run to TP tower cap it and stay there and calling for 1/2 ppl to help me defend them until the timers are up as the horde have taken to A. defending Galv and B. retaking IB/TP towers after the Alliance ‘Train’ has moved down to FW/RH.

The best strat ive seen played is 10 in defence, who if they can, push to defend IB Bunker at the map funnel there… send 5 or 6 to cap RH and E/W towers whilst capping the IB/TP towers on the way, the rest zerg Galv and then head to Drek whilst leaving 3 in each of IB/TP tower to defend until the timers are up.
Ofc if u meet heavy resistance at RH its not going to go so smooth and you’ll end up waitng for the train, and if no Gy’s are taken yet and you spawn at the beginning, i try and look out for horde front runners to take out before rejoining the train… but then if the above plan seems to be operating, its very rare it falters, at least in my experience.

Kestrel Wednesday, February 20, 2008 at 07:11

Hello, Hielo, and thanks for writing!

You have a good point about waiting for the towers to be destroyed; I neglected to mention that. In the couple cases I was thinking of in the article, either the towers were down, or we were so low on reinforcements, we had no choice but to attack Drek or lose. We lost.

We weren’t even waiting for a tank (at least, no one was calling for one). That, by the way, is…how do I say this?…lame. You do NOT need a tank to take Drek down. If you have 10, 12, 20 DPSers and a healer or two, which we’ve had, he’s easy. I need to really watch for this sometime, but I believe he dumps his aggro table at times. I could be wrong; we may have had lousy tanks. ;)

Dapriesta (EU) Wednesday, February 20, 2008 at 09:07

Re: AB

The group 1,2,3 is great start. One of the biggest problems we have in my battlegroup (Alliance, Blackout EU) is that people do not start communicating early enough; after the horde have established a 200 point lead, it is too late.

However, from a pure strategy point of view, 3 defended bases is not enough. A 3/2 split is a slow win and extremely vulnerable. Split your defense across 3 bases, and there’s a good chance 2 of those three bases will see no action, and one of them will see entirely too much. Unless you are working with a well-geared & skilled premade who are communicating (in which case, go for 4 or even 5 caps, already), in an evenly matched game, you’ll see a see-saw between the two sides. This is better than the usual carnage – but not necessarily a win.

What is more important, if you establish 3 bases early, is to *start pressuring a fourth*. This is why incs are important – NOT because a base is salvagable, but because if 10 of the other side turn up at one base, there are only 5 split (usually unevenly) between the other two bases. With experience, you can guess which one it is – better, a stealth class or two out and scouting can give an idea of defence. Moreover, if 10 turn up and are held, even briefly, by the defence, then it is seriously time to counterattack – NOT chant 3 bases win over bg.

Now, all of this is IME and IMO, but most evenly matched ABs shake down to 2/1 bases held, not 3/2. The trick is to keep rolling – insert your favourite Chinese tactician here – and to be always attacking where defense is weakest. Having established a lead, get people pressuring farm/stables. These are usually most weakly defended, and a fast cap there might drop the flags to 3:1 briefly, and ensure 2:1 if a base falls.

Because of the difference in resource gathering, having a 4:2 even briefly will guarantee a win far more effectively than trying the 5/5/5 split. 5/5/5 can be combated by an even moderately competent PUG zerg; but the zerg in turn is vulnerable to recapping in their path.

I completely agree with you about the alliance crybabies (and, certainly, in my BG they have a lot to cry about) but I have seen just as many strong alliance starts crippled by adherence to the 3 base win doctrine. Result? It triggers a zerg; def panics instead of doing basic math (10 at LM? must be 5 at the other points, then); and we lose.

My advice? Get three bases… and then start pre-empting.

Kestrel Wednesday, February 20, 2008 at 09:37

Dapriesta, all of those are excellent points! Heh…I ran an AB this morning (need marks) and we outnumbered horde to start, 13-5. We 4-capped all but the farm. Easy win, eh? Well not really: At the end, it was 2-2 and see-sawing back and forth. We kept splitting up way too much: “Hit the mine! Take the Farm! Get LM back!”

I agree with you: Take 3 and push a forth, but know who is going to defend when ST gets attacked. AB seems to me to be the best for a 15-man premade; it really takes more coordination there than, say, EoTS.

olebaldy Wednesday, February 20, 2008 at 11:16

I want to thank you for a very enjoyable post on BGs. Being an Alliance-sider too, I feel your pain…especially in WSG *grimace*. Just wanted to add a note to the AV strategies that goes along with your latest post. You don’t need a tank for Galv also. I’m a shadow priest and numerous times I have kited him around the sunken circle in his room. Just keep side-stepping (with a little mouse turning) while instant casting until he whirlwinds, cast one or two spells while letting him close the distance a bit and repeat. If you get too far around the circle from him, he’ll take an angle and…well, I am a squishie, so it means back on defense for the rest of the fight for me :*(

Kestrel Wednesday, February 20, 2008 at 13:23

Very true about Galv; thanks for bringing him up! I think one point that should be emphasized is you don’t need 4-5 groups in there; two is plenty including at least one priest or pally for rezzing!!). If you have a tank, great!

On the rezzing: The priest/pally doesn’t even have to go inside. Just announce you’ll be at Galv for rezzes after he’s dead. That’s MUCH preferred to rezzing way up north and either playing defense or trying to run the Horde gauntlet to get back down to FW.

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